Genre Analysis, Video Game Magazines and the Formation of the Video Game Discourse Community
Genre Analysis, Video Game Magazines and the Formation of the Video Game Discourse Community
  • 3 İŞ GÜNÜ
    İÇİNDE KARGODA
  • Basım Yılı
  • Sayfa Sayısı
    142
  • Kağıt Türü
    2. Hm. Kağıt
  • Ebat
    16 x 24
  • Dil
    İngilizce
  • Cilt Durumu
    Karton Kapak
  • ISBN-13
    9786257121569

The book you are currently holding in your hands is an offshoot of my Master's thesis entitled "A Genre Analytic Study of the Game Review Sections of Video Game Magazines". The reader might maintain that there is no difference between the original work and the offshoot and they would be right. The difference lies neither in the end product nor in the process of production but in the approach to the product. As this was a linguistics thesis my focus was primarily on the linguistic aspects of video game magazines. However social sciences are not easily distinguishable from one another and today 8 years after the original work was created I tend to regard this as more of a sociological work. The reason is simple; as a linguistics student my aim was to unveil the linguistic riches of those magazines then. This meant delving into the lexical and grammatical peculiarities of the magazines in question. As an academician in the field of sociology at present however I could not simply ignore the sociological findings of my work. Who are the participants and their roles and relations when someone is talking about video game magazines? What is a discourse community and what does it entail? What does it have to do with the language used in any magazine at all? The findings of the study answered these questions and more back in 2012. It was only after I was introduced to sociological theories that I realized this text could be read in other ways. For example the symbolic interactionist theory in sociology would benefit from the roles and the relations of the participants of video game magazines and how
they help establish a unique discourse community. In times when the digitalization of society is debated vehemently an analysis of the discourse communities established by gamers are expected to contribute to the discussion. Therefore this study is meant to be read from a post-structuralist perspective creating a new interpretation of the original.

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